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Animation
The following videos display some of the work I've done in animation, all being written in C++ with the OpenGL graphics engine. The first video showcases a behavioral motion control system known as Reynolds flocking aka Boids. The second video shows a trivial physics engine that I wrote that would simulate spheres bouncing and shooting around. A simple collision and friction model were used for this simulation. Next is a display of a system of hierarchical motion control, aka walking. Finally is a small interface I wrote to show various approximation and interpolation systems. B splines and Catmull-Rom splines are presented also showing the differences in interpolation between Euler angles and quaternions.
All of the code that was written for the above projects are hosted on private Github repos. I am more than happy to share but keep this code private to prevent any academic plagiarism.
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